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  • VRayFur RT

    Hello,
    I have test rendering VRayFur with GPU but still don't work with lasts nightlies stable build.
    Tested with: 3.20.01 ( 20150422 / 20150430 / 20150508 )

    It worked only once with 20150422 build but not anymore.
    CUDA: VRayFur can't be render
    CPU: VRayFur work
    note: VRay still don't work with OpenCL.

    It's the same issue with interactive render or production render.
    Last edited by Raph4; 06-03-2017, 06:58 AM.

  • #2
    It's mentioned here that Vray Fur isn't supported.
    http://docs.chaosgroup.com/display/V...rted+Features#

    We can only hope it will be supported in a future release.

    Hope this help
    Stan
    3LP Team

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    • #3
      Please read my post before reply, I use nightly build 3.20.01

      V-Ray/Max - 3.20 stable
      =============================================

      Service Pack that will add official support for 3ds Max 2016

      [bug] VRayFur is not rendered when V-Ray RT displacements are enabled - resolved.
      [bug] Rendering exported animation .vrscene files should append frame numbers to the output images - resolved.
      [bug] Crash with two clippers one of which has set material ID on - resolved.
      [bug] VRayLightMtl always emits on back side lately - resolved.
      [bug] Sometimes cancelling a render in the "Waiting for renderer..." stage may cause 3ds Max to hang - resolved.
      [bug] Missing mesh light in RT when using "Replace mesh with light" = off - resolved.
      [bug] Support for animated UVW coordinates - resolved.
      [bug] RT stops working when VRayMtl Displace weight is changed - resolved.
      [bug] Offset in proxy animation with ping-pong playback in RT - resolved.
      [bug] Issue with Composite maps in VRayLights - resolved.
      [bug] Changing map channels while RT is running doesn't work - resolved.
      [bug] 3Ds Max render windows have data from the wrong render element when MtlSelect is used with RT in Production - resolved.
      [bug] Wrong Alpha channel when RT is set as production renderer and native 3DS Max FB is used - resolved.
      [bug] VRayRT crash when VRayLight has Bercon Noise or Bercon Wood texture - resolved.
      [bug] RT duplicates the frames when rendering animation (nightbuilds) - resolved.
      [bug] Map animation is not updated in Active Shade when applied through VRayDisplacementMod or Output map - resolved.
      [bug] The SSS2 render element is not exported to the RT engine - resolved.
      [modified feature] When exporting a .vrscene file from MaxScript, we should not look at the RT settings for proxies etc - resolved.
      [bug] RT uses Refraction environment map with Reflection/Refraction environment disabled - resolved.
      [bug] 3ds Max UI freezes during and for some time after render to texture with large resolutions - resolved.
      [bug] V-Ray Standalone may crash on exit if there is a physical camera in the scene - resolved.
      [bug] Unable to run ActiveShade VRay RT from the Render Setup after the first time it was stopped (3ds Max 2016) - closed.
      [bug] Crash after closing VFB in specific situation (3ds max 2016) - closed.

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      • #4
        One of the devs is working on support for VRayFur on the GPU, but it is not in any build yet.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          ok thanks.

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