Hello,
We used to use the Matte Surface attribute in VRayMtlWrapper on CPU a lot here for knocking out transparency to PNG sequences. While MtlWrapper doesn't work on GPU - is there an alternative we're missing here just for the Matte Surface function ?
We can do it with Multimattes of course in post, but with the sheer amount of passes we comp it would be nice to be able to use the png sequences as we used to for simplicity.
(Maya 2016 RT GPU)
We used to use the Matte Surface attribute in VRayMtlWrapper on CPU a lot here for knocking out transparency to PNG sequences. While MtlWrapper doesn't work on GPU - is there an alternative we're missing here just for the Matte Surface function ?
We can do it with Multimattes of course in post, but with the sheer amount of passes we comp it would be nice to be able to use the png sequences as we used to for simplicity.
(Maya 2016 RT GPU)
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