While at our studio we do everything from TV spots to illustrative shorts, the bulk of our income comes from product shots from corporate clients. For the most, these shots are set with HDR domelights as the foundation and textured rectangle lights for specific highlights. Because of the angles required a lot of these highlights need to be placed in relatively awkward spots for the camera, and for CPU rendering this works superb as long as "invisible" attribute is set for the lights.
We've been switching over to GPU rendering of the shots wherever possible as the speed increase is immense, but of course the invisible attribute causes refraction etc to misbehave terribly on GPU.
While we can turn off the invisible attribute and have the shots rendered as required (fast!), the backgrounds become solid as they're picking up the domelight. Without a functioning Matte option in materialwrapper (we used to use a huge wrapper ball with shadows etc off when needed) I can't think of any optimal way of getting that alpha knocked out in GPU renders.
Is there any likelihood that invisible lights will start to behave as they do in CPU renders, or that materialwrapper's matte option will function anytime very soon?
Failing that, any advice ?
Its a lot of products, and as these regularly need updating, it's very important we keep catalog continuity. Starting afresh is a no-no,
Thank you in advance
/RH
We've been switching over to GPU rendering of the shots wherever possible as the speed increase is immense, but of course the invisible attribute causes refraction etc to misbehave terribly on GPU.
While we can turn off the invisible attribute and have the shots rendered as required (fast!), the backgrounds become solid as they're picking up the domelight. Without a functioning Matte option in materialwrapper (we used to use a huge wrapper ball with shadows etc off when needed) I can't think of any optimal way of getting that alpha knocked out in GPU renders.
Is there any likelihood that invisible lights will start to behave as they do in CPU renders, or that materialwrapper's matte option will function anytime very soon?
Failing that, any advice ?
Its a lot of products, and as these regularly need updating, it's very important we keep catalog continuity. Starting afresh is a no-no,
Thank you in advance
/RH
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