Hey all.
I'm running Maya 2016 with Vray 3.1 and I'm having some curious results when using Vray RT on my GPUs (non-SLI, 3x GTX 980 running up-to-date drivers).
First issue I'm having is that I believe that there is a disconnect of output between the 3 980 cards. I'm getting different colored (value) blocks around my entire scene that do not resolve over time. Almost like a banding effect. A link to a screen cast video below as well as a still image-
http://screencast.com/t/9YKn8kSSlgo
On top of this, there is a pretty stark difference between the results in color I'm getting from using the GPU (CUDA). The diffuse of these materials is driven by a gamma node (at .454, .454, .454), I don't know if this has anything to do with anything....
Anyone know any troubleshooting I can do? With results like this the GPU rendering isn't very useful for production or even for previz. I'd love to start using Vray RT with the GPU as it would be great if I could get it working correctly.
Thank you for any help,
Clayton
I'm running Maya 2016 with Vray 3.1 and I'm having some curious results when using Vray RT on my GPUs (non-SLI, 3x GTX 980 running up-to-date drivers).
First issue I'm having is that I believe that there is a disconnect of output between the 3 980 cards. I'm getting different colored (value) blocks around my entire scene that do not resolve over time. Almost like a banding effect. A link to a screen cast video below as well as a still image-
http://screencast.com/t/9YKn8kSSlgo
On top of this, there is a pretty stark difference between the results in color I'm getting from using the GPU (CUDA). The diffuse of these materials is driven by a gamma node (at .454, .454, .454), I don't know if this has anything to do with anything....
Anyone know any troubleshooting I can do? With results like this the GPU rendering isn't very useful for production or even for previz. I'd love to start using Vray RT with the GPU as it would be great if I could get it working correctly.
Thank you for any help,
Clayton
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