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  • Vray 3.30.03

    I've been testing RT GPU on an Evermotion scene I have and I'm getting some unusual noise on refractive materials in the VrayReflection Pass.

    I have reset all settings to the new 3.3 defaults and re-lite the scene to be safe.

    Vray 3.30.03
    3DS Max 2016

    Click image for larger version

Name:	RT GPU BF+LC VrayReflections.jpg
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ID:	883218
    "I have not failed. I've just found 10,000 ways that won't work."
    Thomas A. Edison

  • #2
    Originally posted by eyepiz View Post
    I've been testing RT GPU on an Evermotion scene I have and I'm getting some unusual noise on refractive materials in the VrayReflection Pass.
    Like the production renderer, V-Ray RT will only sample to get a good result in the RGBA element, not necessarily the separate render elements.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado View Post
      Like the production renderer, V-Ray RT will only sample to get a good result in the RGBA element, not necessarily the separate render elements.

      Best regards,
      Vlado
      This does not happen with the same job in the production render.

      Click image for larger version

Name:	Test Scene 3.3.VRayReflection.jpg
Views:	1
Size:	381.5 KB
ID:	859260
      "I have not failed. I've just found 10,000 ways that won't work."
      Thomas A. Edison

      Comment


      • #4
        Well, they don't sample the image in quite the same way. I don't think it's a bug, but I can certainly take a look - which Evermotion scene is this?

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Originally posted by vlado View Post
          Well, they don't sample the image in quite the same way. I don't think it's a bug, but I can certainly take a look - which Evermotion scene is this?

          Best regards,
          Vlado
          Archinteriors vol. 40 Scene 008.

          I did change the lighting, the scene was using light materials with direct illumination in multi/subs for the interior lighting, It was casing issues when not baking the gamma in.
          "I have not failed. I've just found 10,000 ways that won't work."
          Thomas A. Edison

          Comment

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