Composite maps do not seem to work in the bump slot. It seems to only pick up one layer in the stack, however, they do seem to work with the VrayDisplacementMod. Is this a limitation?
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Bump maps are not supported with procedural textures (this might be helpful http://docs.chaosgroup.com/plugins/s.../view/10391893).V-Ray fan.
Looking busy around GPUs ...
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Originally posted by savage309 View PostBump maps are not supported with procedural textures (this might be helpful http://docs.chaosgroup.com/plugins/s.../view/10391893).
Thanks."I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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Originally posted by savage309 View PostYou are right that we need to clarify better what procedural is. In practice, everything that is not only a bitmap is considered procedural.
So are procedural maps going to be supported anytime soon? I remember asking Vlado about noise in the bump slot at Siggraph 2012 he said it would be working by the Vray 3 release.. just a little over due."I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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Originally posted by savage309 View PostWe have working solutions, it is that the results do not match the production render and I believe this is not going to work for most of the users, so we are still looking into it."I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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Originally posted by eyepiz View PostA working solution is better than no solution.. maybe adding it for the nightly builds?
We are still looking into it, if I have something new I will post it here.V-Ray fan.
Looking busy around GPUs ...
RTX ON
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