ha.. thats the first time its ever been explained to me properly, the reason why bump mapping has "quirks" in max.. is this still the case when using the vrayhdri loader? i guess so, although i have noticed a nicer bump result from a vrayhdri in the past.. thought it was my imagination.
so, anyway, to get a slower but more accurate result, similar to maya, i should use color2bump between my map and the material? (sorry blatant thread hijack)
so, anyway, to get a slower but more accurate result, similar to maya, i should use color2bump between my map and the material? (sorry blatant thread hijack)
Comment