edit note: The zdepth I'm talking of here is ridiculously fine, so in all fairness it's unreasonable to expect it to work at all.
Hello,
Just wondering if I'm missing a switch while rendering with CUDA. The only problem I've been experiencing recently is some clipping related to zDepth (not the render element, but the camera).
sample scenario: rendering PET containers (very thin plastic) where the fluid is clipping through the walls of the of the containers. They render perfectly fine with CPU, though I suspect the fidelity isn't fine enough in GPU. The viewport looks correct, but then again we've set the camera near/far to more appropriate units for that. Is there anything I can adjust regarding this for GPU rendering ?
I've seen similar issues with other scenarios (headaches with condensation droplet intersections). GPU is proving amazingly good for most production shots these days
Hello,
Just wondering if I'm missing a switch while rendering with CUDA. The only problem I've been experiencing recently is some clipping related to zDepth (not the render element, but the camera).
sample scenario: rendering PET containers (very thin plastic) where the fluid is clipping through the walls of the of the containers. They render perfectly fine with CPU, though I suspect the fidelity isn't fine enough in GPU. The viewport looks correct, but then again we've set the camera near/far to more appropriate units for that. Is there anything I can adjust regarding this for GPU rendering ?
I've seen similar issues with other scenarios (headaches with condensation droplet intersections). GPU is proving amazingly good for most production shots these days
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