After about 100-150 frames I get the following message rendering using Cuda and Vray 3.30.03
error: ./src/ocl_tracedevice.cpp(343 : Memory object allocation failure
it's a 800 frame animation at 1920x1080
I have a rather old PC with 12Gb of ram
The cards I have installed are 2x GTX 650 (2048 MB GDDR5)
I had to remove a "multitexture" component from the scene that made it crash after just a few frames. But now I have just a minimum of textures, Vray sky for environment and a 70Mb EXR for reflections. I don't know how to narrow down the error any further.
Is there a way for me to track the memory consumtion on the gpu?
I'd like to see what happens if I kill the EXR reflection and how that impacts my system.
error: ./src/ocl_tracedevice.cpp(343 : Memory object allocation failure
it's a 800 frame animation at 1920x1080
I have a rather old PC with 12Gb of ram
The cards I have installed are 2x GTX 650 (2048 MB GDDR5)
I had to remove a "multitexture" component from the scene that made it crash after just a few frames. But now I have just a minimum of textures, Vray sky for environment and a 70Mb EXR for reflections. I don't know how to narrow down the error any further.
Is there a way for me to track the memory consumtion on the gpu?
I'd like to see what happens if I kill the EXR reflection and how that impacts my system.
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