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Triplanar CUDA > reflection amount

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  • Triplanar CUDA > reflection amount

    Texture 1 > Triplanar 1 > Diffuse working perfectly (exact CPU match)
    Texture 2 > TriPlanar 2 > R value out >Reflection Color amount fail (though works on CPU)

    is this a known shortcoming of CUDA, or is there an alternate approach I'm missing ? Triplanars are a godsend apart from this

    Edit: Maya 2016.5
    Last edited by ricoholmes; 23-08-2016, 02:49 AM.

  • #2
    Hi,

    I can confirm
    Texture 2 > TriPlanar 2 > R value out >Reflection Color amount fail (though works on CPU)
    doesn't work on GPU.
    I will forward this info to our developers.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Ah good to know, thank you

      Comment

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