Texture 1 > Triplanar 1 > Diffuse working perfectly (exact CPU match)
Texture 2 > TriPlanar 2 > R value out >Reflection Color amount fail (though works on CPU)
is this a known shortcoming of CUDA, or is there an alternate approach I'm missing ? Triplanars are a godsend apart from this
Edit: Maya 2016.5
Texture 2 > TriPlanar 2 > R value out >Reflection Color amount fail (though works on CPU)
is this a known shortcoming of CUDA, or is there an alternate approach I'm missing ? Triplanars are a godsend apart from this
Edit: Maya 2016.5
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