This is preview of an office suite I'm working on. I'm able to get rid of the white jaggies on overbright areas when using the standard renderer, but when I switch to RT Production, I can't seem to get rid of them. If memory serves, enabling Sub-pixel Mapping and Clamp Output with a value around .95 seems to fix it with the standard renderer, but the same settings don't help with GPU. Am I missing something?
Is there a better way to get rid of them?
These were rendered in about 15 minutes with a GTX 980 and a Quadro 4200 with the denoiser enabled.
Is there a better way to get rid of them?
These were rendered in about 15 minutes with a GTX 980 and a Quadro 4200 with the denoiser enabled.
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