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GPU "Primary Visibilty" fails on per-face shader assignment.

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  • GPU "Primary Visibilty" fails on per-face shader assignment.

    I was wondering why primary visibilty has no effect on GPU renderings. Then I noted it works fine is a single shader is applied rather than per-face.
    Just an observation.

    (Maya 2016.5 x86 Current VRay 26592)



    BTW- is there a preferable way to submit bug issues rather than the forum?
    Fine by me- but it feels like I'm publicly throwing rocks at Vray and really don't want to lose nightlies priveledge

  • #2
    Thanks, will look at that.

    Best,
    Blago.
    V-Ray fan.
    Looking busy around GPUs ...
    RTX ON

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