Hello!
I am working on a small low budget arch viz scene. I thought that this could be a good candidate for RT GPU but have run in to some issues.
Everything works perfectly with RT GPU as the Active shade renderer. See attached image (I know it is not pretty, unfortunately this is for production arch viz )
However, when I set up RT GPU as the production renderer it looses all of the forest pro objects, some of the proxies (but not all), and even some of the higher poly count objects in the scene.
In the v-ray messages it states that the "Total memory for device 0: 4096 MB, free 1324 MB" so this should not be due to lack of VRAM. I am running a GTX 970 (4GB VRAM) on my company box, but also tested the scene on my GTX 1070 (8GB VRAM) at home. Both machines had the same issues when rendering with RT GPU as the production renderer.
Has anyone run in to similar issues? are there any work arounds or solutions? I can get this image out the door by rendering finals with the good old production CPU engine, but I would really like to be able to finish projects in RT GPU.
Any help would be greatly appreciated!
I am working on a small low budget arch viz scene. I thought that this could be a good candidate for RT GPU but have run in to some issues.
Everything works perfectly with RT GPU as the Active shade renderer. See attached image (I know it is not pretty, unfortunately this is for production arch viz )
However, when I set up RT GPU as the production renderer it looses all of the forest pro objects, some of the proxies (but not all), and even some of the higher poly count objects in the scene.
In the v-ray messages it states that the "Total memory for device 0: 4096 MB, free 1324 MB" so this should not be due to lack of VRAM. I am running a GTX 970 (4GB VRAM) on my company box, but also tested the scene on my GTX 1070 (8GB VRAM) at home. Both machines had the same issues when rendering with RT GPU as the production renderer.
Has anyone run in to similar issues? are there any work arounds or solutions? I can get this image out the door by rendering finals with the good old production CPU engine, but I would really like to be able to finish projects in RT GPU.
Any help would be greatly appreciated!
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