I have an animation flicker that looks to be in the lighting pass. I have retrace set to 8.0, but it still occurs. Tried LC at 3000 to no avail. It's a dancing noise in the shaded area of a certain model. I have a new vraymtl set on the override, no reflection. It's a large dancing noise, that looks like a light leak. I'm using LC+BF. I wanted to try setting the sampling of lights higher, but they are disabled. Is light sampling handled a different way in RT CUDA?
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How is light sampling handled in CUDA mode?
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It would be extremely helpful if you can send me a scene for investigation to vlado@chaosgroup.com - we did have a similar issue, which is fixed AFAIK for 3.50.04, but it would be good to confirm it.
Best regards,
VladoI only act like I know everything, Rogers.
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I would if I could, Vlado, but there are proprietary engineering models in the scene that I'm unable to share other than what the camera is viewing.
That's good to know, about 3.50.04. I'm interested to test that out. I'm doing a test render with 3.40.03 right now, and my render times are like 8-9 minutes, where under 3.05 they are like 4-5.
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Can you email me to vlado@chaosgroup.com with the 3ds Max version that you are using? I can get you a build to try out.
Best regards,
VladoI only act like I know everything, Rogers.
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