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Originally posted by biochemical_animationsView Post
Ok, but what would you say would be the largest transfer...the scene? Is that the same size as the max file size?
No, the size of the scene can be much bigger than the max file - for example, textures, proxies, etc. are not included in the max file size. You can tell what the scene takes on the GPU using the VFB statistics. Also, the scene is not transferred in a single transfer, it is divided in multiple parts.
Very handy, VFB statistics...anyway to adjust the text color? Also, is there some documentation on what the paths are, what geo is, if I add up the MB in the last line, is this the total the gpu uses?
EDIT: For comparison, a scene I'm rendering has a max file size of 193 MB, the VFB statistics bottom line adds up to around 435 MB.
Originally posted by biochemical_animationsView Post
Very handy, VFB statistics...anyway to adjust the text color? Also, is there some documentation on what the paths are, what geo is, if I add up the MB in the last line, is this the total the gpu uses?
EDIT: For comparison, a scene I'm rendering has a max file size of 193 MB, the VFB statistics bottom line adds up to around 435 MB.
Nope, it is always yellowish with black border.
KPahts/s is something like speed meter - how many rays we were able to trace per second.
The last line, the one with the "Mtls" tells you how much GPU memory V-Ray GPU uses for Materials (this includes textures), Geometry, Lights, Light Cache and Other (internal buffers, etc). It gives pretty accurate idea about what in the scene uses how much of the GPU memory.
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