I can get a bercon noise to work with rt cuda in say a diffuse slot when I use a triplanar texture on top of it. So the bercon noise would go in the texture slot. I think this gets baked in.
I'd like to add another bercon noise in the distortion slot, but this distortion does not have any affect in rt cuda. Anyone have an idea on how this might work? Should I put another triplanartex in the distortion and add the second bercon in like that?
I'd like to add another bercon noise in the distortion slot, but this distortion does not have any affect in rt cuda. Anyone have an idea on how this might work? Should I put another triplanartex in the distortion and add the second bercon in like that?