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Production Rendering with GPU CUDA - VRayDirt

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  • Production Rendering with GPU CUDA - VRayDirt

    Maya 2017 U4 & Vray for Maya 3.6 stable nightly 27496

    So the manual (https://docs.chaosgroup.com/display/...orted+Features) indicates that the VRayDirt shader support is "PARTIAL" when using GPU

    I could not find any specifics. What is or is not supported when using the VRayDirt shader and GPU Production renderer?

    Thank you for your help!

    -Dario

  • #2
    Work with transparency, ignore self occlusion, environment occlusion, consider same object only and include/exclude lists are not supported.
    Occluded/unconcluded color, radius, distribution, falloff, subdivs, bias, ignore for GI are supported.

    Best,
    Blago.
    V-Ray fan.
    Looking busy around GPUs ...
    RTX ON

    Comment


    • #3
      Thank you Blago!

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