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Do not set max sample level to 0. It oversamples often and the sampler can behave in a various non-nice ways. We print warning about that in the log. Set it to 4-5k for example, increase if the renders need to be more clean. This might help with the test as well. Also, I am not sure if this time does not include kernel builds, etc (best to compare the RT Frame Time from the V-Ray log).
When testing, I often need to stop renders at a certain noise threshold. If don't keep Paths Per Pixel (what you are calling samples here I suspect) at zero, the rendering just keeps on going past the noise level...is this expected? If so, how do we get the renderer to stop at a certain noise level?
Yes, this is expected. It actually stops at the desired noise level (log can be a bit confusing). Keeping the max sample level at zero will cause longer than needed render times.
Yes, this is expected. It actually stops at the desired noise level (log can be a bit confusing). Keeping the max sample level at zero will cause longer than needed render times.
Best,
Blago.
I'm still not exactly clear on what you are saying Blago, but I hear you and will try to understand.
I will be testing rendering times with the PPP at zero and greater than zero to get a feel for what is going on...
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