Maya 2017 U4 & Vray for Maya 3.6 stable nightly 27496
NVIDIA GP100 (enabled) + Quadro M6000 (not enabled)
Image Format: exr (multichannel)
Production engine: CUDA
GPU Resize Testures: Full size textures
GPU Tex Format: 8-bit
AA Filter type: Lanczos
Size: 2.0
Max Subdivs: 100
Noise threshold: 0.001
Max. render time (min): 0.0
Ray bundle size: 128
GI: On
Primary: Brute force
Secondary: Light Cache
I'm trying to wrap my head around the Max subdivs and how many passes it will do when rendering an image that is 6000 X 6000 pixels and the above GPU CUDA render settings.
Basically my question is, if I'm going to be doing similar renderings at 6kx6k pixel dimensions, with Max subdivs of 100 and a noise threshold of 0.001, about many passes will it do if it uses the full 100?
How is this figured out?
Thank you for your help.
NVIDIA GP100 (enabled) + Quadro M6000 (not enabled)
Image Format: exr (multichannel)
Production engine: CUDA
GPU Resize Testures: Full size textures
GPU Tex Format: 8-bit
AA Filter type: Lanczos
Size: 2.0
Max Subdivs: 100
Noise threshold: 0.001
Max. render time (min): 0.0
Ray bundle size: 128
GI: On
Primary: Brute force
Secondary: Light Cache
I'm trying to wrap my head around the Max subdivs and how many passes it will do when rendering an image that is 6000 X 6000 pixels and the above GPU CUDA render settings.
Basically my question is, if I'm going to be doing similar renderings at 6kx6k pixel dimensions, with Max subdivs of 100 and a noise threshold of 0.001, about many passes will it do if it uses the full 100?
How is this figured out?
Thank you for your help.
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