Announcement

Collapse
No announcement yet.

URGENT - I need a script written to automate 100's of product renders (5 camera views, 100's products)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • URGENT - I need a script written to automate 100's of product renders (5 camera views, 100's products)

    I have a requirement to render 5 camera views of a single object, hide the object and unhide another and render that out for 5 camera views..

    This needs repeating for 100's of products.

    I'm looking for someone who has scripting skills who can write this for me (as I don't have the skills of the ability to write script myself, nor the time to learn it).

    To re-iterate, my requirement is as follows;

    I have 100's of objects, and 5 cameras in my scene and camera views will all be the same, it's just a case of rendering one piece of geometry (5 camera views), then hiding that piece of geometry and unhiding another piece and rendering out the 5 camera views for that piece, then hiding that piece of geometry and unhiding another piece of geometry and repeating the 5 camera renders over and over for 1000 objects.....

    So, for example;


    unhide object1
    render it (VRay) Cam 1 with all render settings unchanged
    save the image as object1_c1.png
    render it (VRay) Cam 2 with all render settings unchanged
    save the image as object1_c2.png
    render it (VRay) Cam 3 with all render settings unchanged
    save the image as object1_c3.png
    render it (VRay) Cam 4 with all render settings unchanged
    save the image as object1_c4.png
    render it (VRay) Cam 5 with all render settings unchanged
    save the image as object1_c5.png
    hide the object

    unhide object2
    render it (VRay) Cam 1 with all render settings unchanged
    save the image as object2_c1.png
    render it (VRay) Cam 2 with all render settings unchanged
    save the image as object2_c2.png
    render it (VRay) Cam 3 with all render settings unchanged
    save the image as object2_c3.png
    render it (VRay) Cam 4 with all render settings unchanged
    save the image as object2_c4.png
    render it (VRay) Cam 5 with all render settings unchanged
    save the image as object2_c5.png
    hide the object
    .
    etc etc
    ..
    unhide objectN

    Anyone able to help out there ?

    Let me know how long it'll take you and how much it'll cost.

    Thanks.
    Jez

    ------------------------------------
    3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
    Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

    Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
    ---- Updated 06/09/23 -------

  • #2
    I'm not a max scripter but what you can do is treat the objects as key frames, key their visibility on/off per frame, so object1 is visible frame1, object1 gets hidden frame2 and object2 is visible on frame2 and so on. I think you can just select all objects and do the key on visibility on first frame then offset the keys per object I believe there was a script that did it on script spot so their keys are staggered. Once that's done you can render your cameras as timeline animation, I hope my explanation makes sense?
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

    Comment


    • #3
      Thanks, I understand what you're saying but we're actually talking just over a 1100 renders - the naming of these frames could be a nightmare I fear
      Jez

      ------------------------------------
      3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
      Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

      Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
      ---- Updated 06/09/23 -------

      Comment


      • #4
        maybe this will help?
        https://apps.autodesk.com/3DSMAX/en/...en&os=Win32_64

        Comment


        • #5
          I have experience in creating such scripts. I've done something similar when i was working in Pikcells, we had crazy amount of combinations of different items and every combination had to be rendered with animation. I've automated it with rendering on deadline. Sent you a PM.
          Available for remote work.
          My LinkedIn: https://www.linkedin.com/in/olegbudeanu/

          Comment


          • #6
            Thanks to everyone getting in touch - it's great to have such a great pool of talent to turn to and from such a great community.

            I've taken someone on via Skype and they've gotten a handle on what's required and are cracking on with things.

            But if I need any further help, or any other script assistance I have all your details and will definitely be in touch.

            Once again, thanks to you all - I really appreciated it.
            Jez

            ------------------------------------
            3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
            Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

            Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
            ---- Updated 06/09/23 -------

            Comment


            • #7
              Originally posted by JezUK View Post
              Thanks to everyone getting in touch - it's great to have such a great pool of talent to turn to and from such a great community.

              I've taken someone on via Skype and they've gotten a handle on what's required and are cracking on with things.

              But if I need any further help, or any other script assistance I have all your details and will definitely be in touch.

              Once again, thanks to you all - I really appreciated it.
              Hi Jez,

              I'm planning a similar task but to render out "thumbnails" of every model in a library for quick reference, and this sort of script would work well. Can I have the details of the guy, or are you happy to share the method you used in the end?

              Thanks

              Comment


              • #8
                Originally posted by m_hinks View Post

                Hi Jez,

                I'm planning a similar task but to render out "thumbnails" of every model in a library for quick reference, and this sort of script would work well. Can I have the details of the guy, or are you happy to share the method you used in the end?

                Thanks
                Hi,

                I pm’ed you.
                Jez

                ------------------------------------
                3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
                Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

                Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
                ---- Updated 06/09/23 -------

                Comment


                • #9
                  Hi,

                  Have you tried this script: http://www.scriptspot.com/3ds-max/sc...camera-render?
                  I'm using it each day and I believe you can do exactly what you want with it.
                  You can control scene states, in combination with different camera's, keyframes, light setups,...
                  Pieter
                  claar.be

                  Comment


                  • #10
                    JezUK Hi, If you use project manager you have that function build into the software.
                    https://www.instagram.com/bildform.de/

                    Comment


                    • #11
                      Originally posted by bildform View Post
                      JezUK Hi, If you use project manager you have that function build into the software.
                      What is "project manager"?

                      www.studio2a.co

                      Comment


                      • #12
                        https://3d-kstudio.com/product/project-manager/

                        I cannot recommend it enough.
                        https://www.instagram.com/bildform.de/

                        Comment

                        Working...
                        X