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Closest thing I can think of is VRayMultisubTex, but then you still have to manually offset the map in each slot (can be same map copied, not instanced). Would be awesome of they can add the random uv offset to the multisubtex
Thanks Morne, Triplanar texture works randomly, not as perfect as coronas uvw randomizer but better than nothing...
would be great to have something similar to polygonmap, but working on material map basis
I would have suggested Triplanar texture first, then I also use BerconTile when doing tiles/planks and that has a rotation/offset randomization option. Lastly if the objects are actual separate pieces of geometry, I've used this script 'TIk Randomizer' which has a UV offset Randomizer - but I use it mostly for random rotation of objects.
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