I've been having some headaches with network drives not being able to reconnect. I've had similar issues before but it was only occasional. Now situation became a bit worse recently - every morning on their first boot up, some PCs in the office (Windows 10 Pro) need to be restarted once before they can access the assets (projects, textures, models, etc.) on the network through the mapped drives. I checked and the network adapters don't have power saving features enabled.
I decided to do some research about this and I was seeing people recommending using UNC instead of mapped network drives due to similar problems. Even the 3ds Max help recommend this:
I've always used mapped network drives to access assets on the network but the connection problems I described make it a bit of a pain. What's the pros and cons of UNC vs mapped network drives? Which allows for more flexibility and expandability in the future? What about ease of use and transfer & access speed? Looking forward to some insights. Thanks in advance!
I decided to do some research about this and I was seeing people recommending using UNC instead of mapped network drives due to similar problems. Even the 3ds Max help recommend this:
Whenever possible, use UNC paths instead of mapped drives for rendered output (especially when doing network rendering) and for scene assets, such as bitmap textures, XRef files, .ies files and so forth.

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