Testing a new workflow for our next animation project. I like the idea of cryptomatte - we have lots of shots of similar areas with consistent lighting so using a single loader would be hugely beneficial, but I just converted a 4k shot that previously used 10 multimattes to use crytomatte instead and my per frame render time jumped from 4 minutes to 25m.
This is frankly terrifying when we've got 9 minutes of animation to create -
anyone else finding similar issues, or have tips on using it?
I read on a forum someone saying they cache it all to disk, but they were complaining of a per frame increase from 1 to 5 second so it hardly compares. plus that's a pretty awkward process in fusion and updating multimattes the old way is just as much work.
Anyone else finding ridiculous render times with it or am I doing something wrong?
This is frankly terrifying when we've got 9 minutes of animation to create -
Render started at Tue 12:38PM (Range: 0.0 to 0.0)
Render completed successfully at Tue 1:03PM - Total Time: 0h 25m 27.87s, Average: 1527.87 seconds/frame
Render completed successfully at Tue 1:03PM - Total Time: 0h 25m 27.87s, Average: 1527.87 seconds/frame
I read on a forum someone saying they cache it all to disk, but they were complaining of a per frame increase from 1 to 5 second so it hardly compares. plus that's a pretty awkward process in fusion and updating multimattes the old way is just as much work.
Anyone else finding ridiculous render times with it or am I doing something wrong?
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