Not a lot of opinions about on this plugin.
from what i can see, it has a host of powerful tools, very little documentation, a high cost, and a language barrier to deal with.
what i want to know, is do the tools work reliably as per the little gifs on the site.. are they robust, reasonably tolerant of non-ideal source data? a lot of them seem to work with very minimal/ bad input geometry, but the examples could have been idealised ones.
any regular users care to offer an opinion? the free version is very cut-down, and there is no demo of the full version that ive seen.
im not keen to spend all that cash for a bunch of potentially useless maxscripts!
im researching the best workflow to generate a (very) mountainous, highly sylised landscape diorama, with tons of interlinking roads on different levels, snow, lakes, a river with waterfall, cave, traintrack., cable car, small city, village.... one of those "world in one scene" type things.
ive got one perspective sketch to work from.
my idea is to block out the general landscape form, work out how the road network can function in proper 3d, approximately drape it over rough landscape (terrainaxe might help with that) then rebuild nicer landscape by filling in the spaces between the roads.
maybe then take it into world creator to add some proper landscapey features.. alternatively ill hand it off to a zbrush artist to sculpt after ive roughed it out.
so, apart from opinions on terrainaxe, any other suggestions re. workflow?
from what i can see, it has a host of powerful tools, very little documentation, a high cost, and a language barrier to deal with.
what i want to know, is do the tools work reliably as per the little gifs on the site.. are they robust, reasonably tolerant of non-ideal source data? a lot of them seem to work with very minimal/ bad input geometry, but the examples could have been idealised ones.
any regular users care to offer an opinion? the free version is very cut-down, and there is no demo of the full version that ive seen.
im not keen to spend all that cash for a bunch of potentially useless maxscripts!
im researching the best workflow to generate a (very) mountainous, highly sylised landscape diorama, with tons of interlinking roads on different levels, snow, lakes, a river with waterfall, cave, traintrack., cable car, small city, village.... one of those "world in one scene" type things.
ive got one perspective sketch to work from.
my idea is to block out the general landscape form, work out how the road network can function in proper 3d, approximately drape it over rough landscape (terrainaxe might help with that) then rebuild nicer landscape by filling in the spaces between the roads.
maybe then take it into world creator to add some proper landscapey features.. alternatively ill hand it off to a zbrush artist to sculpt after ive roughed it out.
so, apart from opinions on terrainaxe, any other suggestions re. workflow?
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