ive been asked to simulate a few hundred approximately L-shaped objects falling out of a smashed container and piling up on the floor around it.
Its just for a still, and ive not used dynamics for a couple of years.
i understand massfx is still the built-in tool in max.. no idea how reliable it is these days.
given that the smashed container is gonna be a pretty complex colision object (10-50k polys i recon, lots of jagged edges to snag things) , and there will be a large number of falling items, i need something reliable, fast and easy to set up.
if its too fiddly i may as well just put my headphones on and start placing the objects by hand.
are there any current go-to plugins which work extremely well for this kind of simple, but high volume stuff?
Its just for a still, and ive not used dynamics for a couple of years.
i understand massfx is still the built-in tool in max.. no idea how reliable it is these days.
given that the smashed container is gonna be a pretty complex colision object (10-50k polys i recon, lots of jagged edges to snag things) , and there will be a large number of falling items, i need something reliable, fast and easy to set up.
if its too fiddly i may as well just put my headphones on and start placing the objects by hand.
are there any current go-to plugins which work extremely well for this kind of simple, but high volume stuff?
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