I'm trying to use the above shaders for particle positions (using a standard material instead of vray material - as particle flow does not understand vray material). Can particle flow understand the data from a vraydistancetex or vraydirttex shader ? I can't seem to get any results with either when they are placed inside the diffuse channel. I've also tried a mix and used the shaders and mix controllers between the colours. Nothing seems to work.
Announcement
Collapse
No announcement yet.
Particle flow position object - vray distancetex and vraydirt
Collapse
X
Comment