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DOF question - Blur Quality

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  • DOF question - Blur Quality

    When using DOF, blur quality is pretty bad sometimes (very pixelated). How do I improve upon it? Most noticeable against light backgrounds. Click to enlarge.
    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2024.2.1 Update
    V-Ray GPU 6 Update 2.1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    its not pixelation, its low sampling. Increase your dmc max subdivs and it should resolve the noise.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

    Comment


    • #3
      Originally posted by Morbid Angel View Post
      its not pixelation, its low sampling. Increase your dmc max subdivs and it should resolve the noise.
      Perfect! Thank you!!!
      David Anderson
      www.DavidAnderson.tv

      Software:
      Windows 10 Pro
      3ds Max 2024.2.1 Update
      V-Ray GPU 6 Update 2.1


      Hardware:
      Puget Systems
      TRX40 EATX
      AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
      2X NVIDIA GeForce RTX 3090
      128GB RAM

      Comment


      • #4
        On top of what's been suggested, you may need to "pad" the Min AA as well: often a 2 or 3 min subdivs will help find and clean defocused details better, without adding much to rendertime.
        Also, if max AA was already high enough, try lowering the noise threshold, to make sure V-Ray reaches closer to max AA.
        A sampleRate Render Element will let you know which route you should take.
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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