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  • morpher advice

    Im using the morpher in max for the first time, and i would like to blend through a series of forms. these are frames taken from a cloth sim.

    my issue is that with a base mesh, and a few targets loaded as weights, im finding it difficult to sequentially blend from one to another on the timeline. sliding up and down the weight percentages im getting undesired "additive" effects where two targets are at a non-zero weight.

    is there a way to simply blend from one to another sequentially?


    while writing i just thought that maybe stacking morphers, with one target in each, and sequentially bringing them up to 100% is probably a workaround.

    any other more "streamlined" suggestions?


  • #2
    Does keyframing the percentages not produce the desired result?
    If you can explain a bit more about what the specific behaviour is meant to be then there's most likely a way without multiple morphers.
    Feel free to post a scene and I'll have a look, as I have zero to do right now
    https://www.behance.net/bartgelin

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