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Automating rendering for 3D configurator viewer - Thoushand of possibilities

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  • Automating rendering for 3D configurator viewer - Thoushand of possibilities

    Hi,

    One of our client would like to make a web/configurator where you can configure their product and change their colors, accessories,...
    Basicly they have 200 assets and 150 materials/colors variation giving us 30.000 unique possibilities ! That's a lot and it's way too much for manual processing.

    Is anybody up here already face that type of problem ?

    I was considaring a folder where i would put one-object/one-Max file and a folder where all of my materials would be. And a script would do a render for each max file combining with all the .mat files.
    But i do not know any of maxscript.

    I have find the plugin "Batch Render&Relink" from KStudio put it can not mix Models and Materials + it's not allowed for RenderFarm rendering.
    And that's way of processing would'nt allow us to make some compositing over those files. Too much of render... right ? Or a Photoshop batch script maybe.


    Thank you
    3LP Team

  • #2
    I have seen a lot of samples using Unreal engine where you swap materials, maybe with Datasmith and some tutorials you may able to do it there.
    show me the money!!

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    • #3
      I'd say anything like this is custom written - it's not hard to do but it's likely based on how you name and organize your objects, so you won't get something on scriptspot that'll work for you right away. It'd be a case of hiring someone or learning enough to modify an existing script to do the work.

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      • #4
        Hi,

        We have that situation where our client has 500 products with something like 700 'add-on'
        As mentioned earlier by flino2004, most people doing this are going the Unreal route.
        Our 'classic' system however is all done in 3dsMax, and we have a in house script 'tagging module' where we have attributes attached to objects, and based on these attributes, we can select, transform, assign materials, automatically render stuff and so on.

        You have 30 000 unique combination, you can do this in 3ds with some scripting. However, if you need to turn around objects and some other cool features, you may need to go the Unreal route.
        Also, if the models are quite basic and the quality target not to high, you may consider playcanvas or sketchfab. They have some 'pre-made' solutions for this kind of work.
        Alain Blanchette
        www.pixistudio.com

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