ive got a can which morphs into different shapes.
client has requested that it rocks around a bit reacting to the forces that are deforming it.
i imagine i could do a dynamic simulation, and poke it with a hidden object, but maybe hand animating it will be easier to art-direct.
however rotating an object which pivots on one edge first, then the other, has me stumped. do i animate the pivot while i animate the can, so it rotates around the correct point each time, or is there another method?
hopefully somebody has some suggestions.. the "off-topic" forum seems dead these days. might have to find a general 3d forum.. in the past you could get almost any question answered here :/
client has requested that it rocks around a bit reacting to the forces that are deforming it.
i imagine i could do a dynamic simulation, and poke it with a hidden object, but maybe hand animating it will be easier to art-direct.
however rotating an object which pivots on one edge first, then the other, has me stumped. do i animate the pivot while i animate the can, so it rotates around the correct point each time, or is there another method?
hopefully somebody has some suggestions.. the "off-topic" forum seems dead these days. might have to find a general 3d forum.. in the past you could get almost any question answered here :/
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