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Rendered animation stutters/jumps - how to fix?

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  • Rendered animation stutters/jumps - how to fix?

    Hello guys,
    i always wonder when i see some archviz animation how smooth they are even if the camera moves very slow.
    We always get the stutter OR jumpy movement after encoding.

    Any idea why this is and how to fix this??
    We render to 25fps and we encode with 25fps
    We have plenty of camera motion blur in the scene (depending on the speed of movement) but that doesnt do the trick either.

    Its like when you used to play games but your graphic card was not powerful enough so you get the FPS drops...

    I am starting to be frustrated.

    Could i please get some insight on how do you deal with this once everythign is rendered or prior to rendering?

    Any help woudl be very appreciated.
    Thanks!
    M
    Martin
    http://www.pixelbox.cz

  • #2
    I've experienced this too, would like to hear some opinions.

    Comment


    • #3
      is the camera on a path?

      Comment


      • #4
        nope, the camera just rotates its target so the result is a kind of a pan.

        i ve done some intensive research on this problem on found out there is a RULE for panning saying:
        The rule of thumb is to pan no faster than a full image width every seven seconds, otherwise judder will become too detrimental

        so

        there are some fixes to it such convert the footage to 60fps and use optical flow etc...we will be trying to fix this somewhat so ill post the result here
        Martin
        http://www.pixelbox.cz

        Comment


        • #5
          If it's jumpy like you say as in a video game with a budget gpu, then that to me says it's a codec issue (though I haven't seen codec issues in many, many years). Try uploading to YouTube and playback from there to eliminate this possibility

          If you're getting video tears, that often occurs due to moving the camera too fast - there are 'tables' and guidelines on how fast a camera should move within a scene (google them).

          The alternative is to go for a higher fps rate. I'm in the UK and 25 is PAL, but I render at 30fps (NTSC). If I'm still seeing jumpy-ness, then I'd go to something higher, like 60, though this isn't always practical.
          Jez

          ------------------------------------
          3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
          Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

          Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
          ---- Updated 06/09/23 -------

          Comment


          • #6
            yeah i know what you mean Jez, thanks!

            We were very tight on render budget. Client insisted on 5 second interior pans DD
            It did not help to explain him that it will be too fast.
            No way that i woudl render at 60fps if hes not willing to put more money in the rendering ...i am not a sponsor at the end of the day.. and FYI, one frame takes as much as 90 minutes on a 64 core machine So 25 fps is as much as we can go here.
            Nevertheless, making a scene in Davinci at 60fps, importing the 25fps footage in and scaling up the playback time to 5secs while using optical flow fixes the jumpy issue nicely and serves as a good technique for fast pans - when insisted on by clients

            Martin
            http://www.pixelbox.cz

            Comment


            • #7
              I know exactly what you mean Martin !

              I had the same issue, a client wanting an entire animation of a 300m cruiser ship in 30 seconds......

              So much exterior features to cover, in such little time and of course, and the very tight budget in no way stretched to 60 fps

              Fortunately my frame render times were nothing like yours, though in my case, the Phoenix solution took forever

              Thanks for the Davinci technique, I'm not familiar with it or that software (I use Premiere Pro CS6), so will take a look.
              Last edited by JezUK; 10-06-2019, 03:00 AM.
              Jez

              ------------------------------------
              3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
              Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

              Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
              ---- Updated 06/09/23 -------

              Comment


              • #8
                Haha yeah i guess we all get this with clients
                you can do the same in premiere with optical flow. Let me know should you need any guidance
                Martin
                http://www.pixelbox.cz

                Comment


                • #9
                  it does sound like codec issue. We had that problem with choppy video within app done in unity a while ago.
                  Marcin Piotrowski
                  youtube

                  Comment


                  • #10
                    Any codec pack you recommend?
                    I thought codecs get automatically updated from within Premirere?
                    Martin
                    http://www.pixelbox.cz

                    Comment


                    • #11
                      well you can check, just load the raw frames in to ram player. does it stutter?

                      Comment


                      • #12
                        Its a little better but it stutters still so it means the pan is just too fast for the fps.
                        i guess the 7 second rule has got some strong fundaments
                        Martin
                        http://www.pixelbox.cz

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