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Texture Bake Bercontile and Multitexture???

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  • Texture Bake Bercontile and Multitexture???

    Hi guys

    Anybody have a solid step by step workflow (or script), to texture bake bricks (made from bercontile and multitexture)?

    Kind Regards,
    Morne

  • #2
    Baking is perhaps the wrong terminology. I just want to flatten the textures into PNG's.
    Baking materials to specific objects is a totally different thing


    Typically we have large spaces, imagine a 300metre X 100metre floor space. Baking that texture to the object will need to result in a HUUUUUUGE texture to cover the entire object while preserving the detail and quality up close.


    So I just want something to flatten the bercon into a 10metre X 10metre texture of say no larger than 8K textures, that can be tile-able over large surfaces. I could just stick it on a plane and render the plane from above and extract the render elements from that, but that's a very inefficient workflow. Imagine having to do that for 10 or 20 textures in a scene, that's just nuts!
    Kind Regards,
    Morne

    Comment


    • #3
      I used to do it like that. Then I bought this and never looked back : https://www.vizpark.com/shop/omnitiles-standalone/

      It's the standalone so no procedural textures like the Max version (which was extremely slow).
      A.

      ---------------------
      www.digitaltwins.be

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      • #4
        We don't really want to spend any money, but at least OmniTiles standalone is a lot cheaper than a yearly substance or quixel subscription....
        Kind Regards,
        Morne

        Comment


        • #5
          Well if you count the hours you will lose, trying to do it with bercontile and multitexture or crossmap or whatnot it will cost you money too . I'm lucky I bought it when it was in beta and fairly cheap and used a coupon I had from buying some other stuff, only cost me 15$ I think.
          A.

          ---------------------
          www.digitaltwins.be

          Comment

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