I am having dark buckets on my slaves, however, not necessarily on the substance materials. I read a substance post from 2017 saying DR rendering isn't supported. Is it still not supported?
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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no love for vanilla BerconTiles?VP stuff never worked for me, just crash fest within max. never tried standalone.Polligon's substance generators are very nice (well, it's Substance) but brick texture you get is around 3x3m max. that is just to small for me.
so back to BerconTiles+Multitexture. capable and free. I use it for brick face diffuse and everything else is just scanned brick textures.Marcin Piotrowski
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an example:brick diffuse textures prepared from brick sample available on manufacturers website (not everywhere people are so particular about brickwork but this is London), 15 different cutout bricks here. takes 5 minutes in PS.that gets loaded into one of few brick materials with scanned textures. BerconTiles rotates and flips it around, Multitexture adds colour variations. no texture repetition in diffuse whatsoever. option of running more textures (normal, gloss, masks) through BerconTile is valid as well.1 PhotoMarcin Piotrowski
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Originally posted by JezUK View Post
I think, though don't quote me on this, that if you use Substance's Brick generator, you'll throw that really old Acme stuff in the bin.
Substance's Brick Generator is completely procedurual and they've thought of *everything*.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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