ive got a potential job where elements of a model have to spin/scale/ animate as another object passes through.
i could obviously hand keyframe it all.. but, what i would like is to, for example, keyframe all the elements doing their animation as i wish,, then have the individual parts timing offset by a gizmo or volume select.. that way if i speed up or slow down/change shape of the intersecting object, the other parts remain in sync.
is this possible? im not sure how to search for this online. i would imagine i could do something like this with tyflow and using the animated elements as particles/ tyactors or something.. but a) it would be nice to have something simple and in-built to max, and b) ive no idea how to do that in tyflow anyway beyond a vague idea.
i could obviously hand keyframe it all.. but, what i would like is to, for example, keyframe all the elements doing their animation as i wish,, then have the individual parts timing offset by a gizmo or volume select.. that way if i speed up or slow down/change shape of the intersecting object, the other parts remain in sync.
is this possible? im not sure how to search for this online. i would imagine i could do something like this with tyflow and using the animated elements as particles/ tyactors or something.. but a) it would be nice to have something simple and in-built to max, and b) ive no idea how to do that in tyflow anyway beyond a vague idea.
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