I read on an Adobe Premiere forum that for animation frames it's better to save as PNGs (for the colour depth) rather than JPGs - so in a moment of not thinking (I use Premiere about once every 4 years) I went with that (normally when I've had to do animations I have saved the frames as JPGs but as I say, for some reason, I hadn't engaged brain)....
Now.... Premiere can't play back in real time - so I went and converted all my PNGs to JPGs (I used Topaz Giga Pixel) - took several hours, but they're converted now.
So, this all might turn out to be a God send in the end because I can use the JPGs as 'proxies' for real time playback and editing in Premiere, and then rendering out the mp4 file using the PNGs
So all is not lost.
But.... for future - I have some questions;
1) JPGs or PNGs ?
2) What's the most efficient and speedy way of converting PNGs to JPGs ? (I feel Giga Pixel is not the fastest, maybe I should have created an automated batch process in Photoshop),
3) Is there ANY way of saving two image file versions of an animation frame directly from 3DS Max ? If so, how ? (maybe Deadline I'm guessing, but I don't like using it, Backburner does the job for me).
Thanks
Now.... Premiere can't play back in real time - so I went and converted all my PNGs to JPGs (I used Topaz Giga Pixel) - took several hours, but they're converted now.
So, this all might turn out to be a God send in the end because I can use the JPGs as 'proxies' for real time playback and editing in Premiere, and then rendering out the mp4 file using the PNGs
So all is not lost.
But.... for future - I have some questions;
1) JPGs or PNGs ?
2) What's the most efficient and speedy way of converting PNGs to JPGs ? (I feel Giga Pixel is not the fastest, maybe I should have created an automated batch process in Photoshop),
3) Is there ANY way of saving two image file versions of an animation frame directly from 3DS Max ? If so, how ? (maybe Deadline I'm guessing, but I don't like using it, Backburner does the job for me).
Thanks
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