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  • Cryptomatte drawbacks

    Hi,
    we are evaluating to switch to Cryptomatte for our high-res print work in Photoshop. Does Cryptomatte have any drawbacks over the MMRE workflow? The only issue I found so far is that is not possible to generate masks for multisub-materials, but I think this could be fixed. Any issues besides that? Speed, artifacts, etc?
    https://www.behance.net/Oliver_Kossatz

  • #2
    Is anybody using Cryptomatte and can share some insights?
    https://www.behance.net/Oliver_Kossatz

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    • #3
      Cryptomatte is not the best when used in photoshop. Its original design was for vfx, use in nuke and such software which can easily and in realtime split out and update/maintain aovs such as cryptomatte. The photoshop plugin implementation is much worse, it just dumps all the cryptomatte into photoshop layers. So if you have 50-100 objects for each object it will create a layer. If you wish to update that later, its a redo process no dynamic updating. With that said, cryptomatte in the vfx is a heaven sent tool. It neutralizes the old MME approach. We pretty much stopped using multi-matte setups, with some rare exceptions.
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #4
        Yeah, avoid P'shop and only use with something more capable, as Morbid said. You can always port it to Photoshop at some point if necessary in the pipeline.
        Main drawback is transparency I would say, though iirc that may be being looked at for a future release - can't think of any other reason not to use them (there are workarounds for transparency if needed).
        A cryptomatte will give a pixel perfect mask which MM will not, so for me it's a no-brainer.
        https://www.behance.net/bartgelin

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        • #5
          I had so many corrupt files while using Photoshop, I stopped using it. Sometimes it worked and sometimes it didn't.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

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          • #6
            Okay, thanks for the info. Maybe we'll stick with MMRE for Photoshop.
            https://www.behance.net/Oliver_Kossatz

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            • #7
              Deleted by User
              Last edited by RobH22; 26-02-2021, 11:02 AM.
              ------------------------------------------------------------
              V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
              -----------------------------------------
              Autodesk Expert Elite Member
              ------------------------------------------------------------

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              • #8
                MMRE is just Multimatte element, so based on g-buffer ID. Each object has an id and the multimatte renders rgb based on that, so e.g. 3 objects, ID 1/2/3 output in the matte as 1=r 2=g 3=b.
                Cryptomatte does it differently, outputting a random colour for every object in the scene, without user input.
                If you have After Effects or similar then you can easily select any object perfectly for masking.
                https://www.behance.net/bartgelin

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                • #9
                  PSD Manager will be your best friend.
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090
                  • ​Windows 11 Pro

                  Comment

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