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  • #31
    Ok thanks, that's just bizarre. I wonder how it is possible that I get artifacts with an adaptive dome, using exactly that setup that you used.
    Makes no sense.
    Anyway, regardless of that, it works and whatever is happening, the artifacts get cancelled out.
    The fact that they can also go away by adding more elements, as Radoslav suggests, seems confusing to me, as well as the fact that it generates completely different looking rawgi passes....just odd.
    If I have the regular gi and the raw gi element added then the raw gi looks like the cloured one here. If I remove the regular gi element from the list then the raw gi looks like the graysale one. This is just confusing.
    Attached Files
    https://www.behance.net/bartgelin

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    • #32
      If you just add together the raw GI and Lighting without any corrections, the artifacts should indeed cancel out. However if you do any corrections to the raw elements separately, the artifacts will appear in the composite image.

      By the way, you can just use the VRayRawTotalLighting element if you don't do any modifications to the raw GI and Lighting elements.

      And yes, I agree it's confusing now. Maybe we should print a warning or add the needed elements automatically.
      Radoslav Platikanov | V-Ray R&D

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      • #33
        Thanks for more info. However...
        Why are these two elements different? They are both the RawGI element but from different renders. The only thing I changed is that one render has both the regular GI element and the raw GI element present in the list (the coloured one) and the other is when there is just the RawGi element in the list.
        I can provide more screenshots of the setup if I am being unclear.
        https://www.behance.net/bartgelin

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        • #34
          The explanation for this is the same as for the consistent elements from the documentation posted on the previous page. Adding the required elements allows the raw elements to be computed the same way as the regular ones, which should produce the most accurate results.
          Radoslav Platikanov | V-Ray R&D

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          • #35
            Thanks. To be honest, at this moment I don't understand.
            I will try to process the info more tomorrow to see if I can see the reasoning behind this.
            https://www.behance.net/bartgelin

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            • #36
              Originally posted by Neilg View Post
              I have no idea what is going so wrong for everyone else. It works perfectly for me exactly as i'd described.
              Which 3d people company are they from, if you don't mind me asking?

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