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  • White exterior paint

    I am having a heck of a time with white exterior paint. I can drive down the road, on a sunny day, and white paint is white and you see all the detail. In VRay, I have tried all the tricks and my white is blown out. If I go any lower in color things look gray. I have tried the color mapping tricks and the VRay frame buffer highlight burn. What's the trick? I am having some luck with a dirt map in the diffused, but not much.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    What are you using currently?

    For quick distance shots where you wont see the grain of the paint and texture, I stick to a:
    difffuse of around 180
    reflection around 50 to 128, depending on setup
    gloss about 0.6 to 0.65 depending
    (if its very far away and not the main focus of the shot, I'd even make reflection 0)

    I use similar values for interiors actually, but add texture where you will be close enough to see grain, bump etc
    Kind Regards,
    Morne

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    • #3
      I reckon tone mapping would help with this a lot - most cameras compress the really hot values quite a bit and the new aces stuff does something similar too. I'd look at doing a final colour correction layer over your comp in photoshop so you can keep working linear as usual and then use a bit of a curve to pull those burnt out areas back into somewhere more pleasing.

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      • #4
        I am getting close. My client has a thumbnail and you can't really tell that it is white board-and-batten that small.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #5
          I'll often add a vraydirt map with a small radius to white siding to enhance the recesses a bit and give a little bit of contrast.
          www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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          • #6
            232 diffuse value on a lambert material is equivalent to a bright white sheet of copy paper in this world. Which is to say that’s about as white as white gets... from there it’s simply a matter of balancing the light affecting that surface.

            You can can see all the detail on a White House driving in daylight because the aperture of your eye is never constant, always changing.

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            • #7
              Can you explain this "lambert material"? I see talk about lambert materials, but I don't know what it does.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #8
                Originally posted by rusteberg View Post

                You can can see all the detail on a White House driving in daylight because the aperture of your eye is never constant, always changing.
                I agree that our eyes has to do A LOT with it.
                Apart of using lower white values..I find using high sun intensity together with HDRI tends to burn a lot, even if you turn off the HDRI and see that your sun is actually dim and yellow, those two multiply together in some weird way in my opinion.

                Another trick coul be to render DIFFUSE with surface details and comp in post.

                My Artstation
                Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. -
                Sun Tsu

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                • #9
                  Originally posted by glorybound View Post
                  Can you explain this "lambert material"? I see talk about lambert materials, but I don't know what it does.
                  It's just a material that only has diffuse - no spec and no reflection.

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                  • #10
                    What joconnell said, Bobby: https://en.wikipedia.org/wiki/Lambertian_reflectance

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                    • #11
                      Okay, but I am not seeing anything for this in MAX. How do I do a Lambertian material?
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        oh my.....

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                        • #13
                          I am assuming there isn't anything special to do. Plain VRay material with no reflection or specular is a Lambertian material?
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090
                          • ​Windows 11 Pro

                          Comment


                          • #14
                            Bingo. There's kinda nothing in the world that's perfectly lambert (maybe chalk or if you're going for flat cartoon stuff) so most 3d renderers don't do a standalone lambert material. As you say if you have all reflect / refract at 0, you're only using diffuse and pretty much lambert.

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                            • #15
                              My white's suck! This is white with no reflection or specular. One plane is gray and one plane white.
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                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090
                              • ​Windows 11 Pro

                              Comment

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