Hi guys!
We are starting our adventure with Unity in order to explore real-time rendering potential and see what we can do with it. We chose Unity for its wide support accross the industries, especially their newest AEC support such as Revit to Unity (Reflect) and AR capabilities. I know that high end graphics are more difficult to achieve in Unity than in UE. I am also fully aware about our beloved Lavina but as I've mentioned Unity has amazing flexibility we want to explore.
Do you guys have any experience switching from V-Ray to real time rendering? For now we are preparing all those dirty, high poly assets which obviously takes some time. I am interested of optimal polycount 2060 SUPER could swallow while maintaining 30fps.
Any tips are highly appreciated!
regards,
Karol
We are starting our adventure with Unity in order to explore real-time rendering potential and see what we can do with it. We chose Unity for its wide support accross the industries, especially their newest AEC support such as Revit to Unity (Reflect) and AR capabilities. I know that high end graphics are more difficult to achieve in Unity than in UE. I am also fully aware about our beloved Lavina but as I've mentioned Unity has amazing flexibility we want to explore.
Do you guys have any experience switching from V-Ray to real time rendering? For now we are preparing all those dirty, high poly assets which obviously takes some time. I am interested of optimal polycount 2060 SUPER could swallow while maintaining 30fps.
Any tips are highly appreciated!
regards,
Karol
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