Anyone know of a good script to collapse all geometry to it's basic mesh or polygon surface?
I have a scene with a mixture of geometry types (meshes, primitives, nurbs, grouped objects) and I want to collapse it all to it's simplest form before sending it out to a consultant (I don't want them getting all our tricks!).
Any ideas?
I have a scene with a mixture of geometry types (meshes, primitives, nurbs, grouped objects) and I want to collapse it all to it's simplest form before sending it out to a consultant (I don't want them getting all our tricks!).
Any ideas?
Comment