Is there a method to do this? It seems like strong colors in a room can overpower white-ish materials.
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Accurately Determining GI Influence
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Accurately Determining GI Influence
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One rule of thumb is to consider the surface of the object, Carpet for instance is often mapped to a flat surface that does not diffuse the GI but in reality it is guite rough and does not actually bounce much light so reducing the send GI is in order for carpet .25 to .30 seems about right and so on.
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Using Vratmtl Wrappers right to reduce the send?
A comprehensive list for GI (almost like an IOR) would be nice... This should be in the wishlists.
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It's impossible to make a general list of how much a certain material will absorb/reflect light.
The rule is pretty simple, a light color (or texture map) will bounce more light than a dark color. A reflective material will bounce more light than a non reflective one (if you have reflective GI caustics turned on!!). But the more reflective, the less impact the diffuse color has. So a very reflective red surface will not send much red into the scene, it will leave the light ray that bounces on it almost the same color as before the bounce.
But note that by default reflective GI caustics is turned off, so reflection doesn't influence GI in that case, only diffuse does.
As rerender said, not only the material is important, also it's surface roughness.
In real life there is as much colour bleed as in vray, but your eye compensates for this. It's like an automatic white balance device
Cameras always apply a white balance correction to compensate for the colour bleed. You can easily post process your images to get rid of excessive colour bleed.
The send GI can reduce it too, using lower second bounce multiplier or using the sturation controls in GI rollout. A bit of all three will greatly reduce the colour bleed.
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it would be really important to control color bleeding on material basis.
otherwise using flat mapped planes for grass etc. is really a problem.
the GI send value isn't really the right tool to deal with it.Marc Lorenz
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
www.marclorenz.com
www.facebook.com/marclorenzvisualization
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It's impossible to make a general list of how much a certain material will absorb/reflect light.
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isnt it at all possible to have a check box that says "Disable Diffuse for GI Color" and under that have a color swatch.
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