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i dont think its new, i remeber trying it a year or two ago i think? it was a bit fussy about meshes and failed very often, however im guessing its better now.. looks good in the video eh?
Yes, it's not new...I posted without realising it was actually Smooth Boolean.
I just saw it on Arrimus's Youtube channel and he was just featuring that aspect.
It is fussy, or rather it demands certain criteria be met....after that it's actually pretty cool.
I bought and used PowerNurbs years ago...wow...it sells on its ability but more often than not it was simply
easier for me to poly model stuff rather than spend so many hours trying to resolve one fillet, hours into the build of a model. Very very frustrating.
Yes, it's not new...I posted without realising it was actually Smooth Boolean.
I just saw it on Arrimus's Youtube channel and he was just featuring that aspect.
It is fussy, or rather it demands certain criteria be met....after that it's actually pretty cool.
I bought and used PowerNurbs years ago...wow...it sells on its ability but more often than not it was simply
easier for me to poly model stuff rather than spend so many hours trying to resolve one fillet, hours into the build of a model. Very very frustrating.
So I am hoping this is at least better than that
ahh yes good old power nurbs.. a mind bendingly complex plugin!
having said that, for basic stuff (extruding splines, booleaning them then filleting the edges) , it did seem to work pretty well for me.. just had to make sure what you did was physically possible. and if you want variable radius fillets in max, its still the only choice i think.
i have a soft spot for it since David Gill (see i still remeber his name 10+ years later) my contact at the company, was super super nice and gave me a truly massive discount, loads of help, and even years later when i needed it again, remembered me, and gave a free upgrade, since i only needed a couple of its millions of features.
Yes he was a nice guy, I remember that. We spent a lot on it at the time as I recall, but honestly, for the stuff I was trying to do...phones at the time I think, it just constantly failed at exactly that, variable fillets.
I lost count of the number of times I started to model something, got maybe a day into it before it just refused to do what I wanted, meaning, as I mentioned, reverting to absolutely
guaranteed results using standard hard surface poly techniques. I can model anything like that, so have stuck with it since
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