im trying to do some motion graphic style "data pings" on a stylised globe.
rather like this. animated of course.
client originally did an animated texture for whole globe in AE with pings on map, but didnt like the distortion at the poles. i said it needs doing in 3d..
silly me. now its on my plate.
ive run into one silly roadblock after another.
first i thought a nice animated concentric ripple sequence (provided by client, has to match) , mapped to a plane, then scattered with forestpack, then animation randomised (i will also need to drive where the pings appear based on a distance tex / object intersection, also doable with forestpack.
ive got the little planes placed nicely, but hey, max bitmap loader (OR VRAYBITMAP) does not let you keyframe animated textures, and forestpack cant control non keyframed animation
so, getting hacky, i modelled the pings scaling from zero with animated visiblility to get the same effect.
forestpack doesnt support either scale animation or visibility animation.. yay!
i tried scaling them using an ffd, a known workaround for FP.. but forestpack freaked out completely, and without animated visiblility i cant fade the pings as needed anyway.
my last option is tyflow, but ive got zero budget or time for this and i dont know where to start with something like this. i know it has its own bitmap loader that lets you offset animation by particle age.
any ideas most appreciated.
rather like this. animated of course.
client originally did an animated texture for whole globe in AE with pings on map, but didnt like the distortion at the poles. i said it needs doing in 3d..
silly me. now its on my plate.
ive run into one silly roadblock after another.
first i thought a nice animated concentric ripple sequence (provided by client, has to match) , mapped to a plane, then scattered with forestpack, then animation randomised (i will also need to drive where the pings appear based on a distance tex / object intersection, also doable with forestpack.
ive got the little planes placed nicely, but hey, max bitmap loader (OR VRAYBITMAP) does not let you keyframe animated textures, and forestpack cant control non keyframed animation
so, getting hacky, i modelled the pings scaling from zero with animated visiblility to get the same effect.
forestpack doesnt support either scale animation or visibility animation.. yay!
i tried scaling them using an ffd, a known workaround for FP.. but forestpack freaked out completely, and without animated visiblility i cant fade the pings as needed anyway.
my last option is tyflow, but ive got zero budget or time for this and i dont know where to start with something like this. i know it has its own bitmap loader that lets you offset animation by particle age.
any ideas most appreciated.
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