i need a way to do the equivalent of hitting the "view align" button on the uvmap modifier, but continuously so the gizmo is constantly aligned to the view during animation. this is NOT the same as the lookat constraint, which (with some fiddling and issues) points the gizmo at the camera axis.
the "view align" makes the gizmo parallel to the view plane and aligned vertically in the view.
unfortunately its not exposed to maxscript.
it must be possible mathematically speaking, since the button works?
ideally i want something which does not require a rig, since i have to stick the thing on top of stuff thats already rigged up with lookat constraints and controllers for object position/rotation, and it will probably cause all sorts of issues if i need another mass of dummies and constraints.
i have a budget available if its involved.
need something relatively quickly.. so if i have any takers...
stretch goal is the same thing, but for the "fit" button so the gizmo is fitted to the bounds of the object once view aligned.
rights for any sellable script could remain with the creator.
the "view align" makes the gizmo parallel to the view plane and aligned vertically in the view.
unfortunately its not exposed to maxscript.
it must be possible mathematically speaking, since the button works?
ideally i want something which does not require a rig, since i have to stick the thing on top of stuff thats already rigged up with lookat constraints and controllers for object position/rotation, and it will probably cause all sorts of issues if i need another mass of dummies and constraints.
i have a budget available if its involved.
need something relatively quickly.. so if i have any takers...
stretch goal is the same thing, but for the "fit" button so the gizmo is fitted to the bounds of the object once view aligned.
rights for any sellable script could remain with the creator.
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