im trying to illustrate a data-link, using packets travelling along two splines. one "uplink" and the other "downlink"
i need the packets to travel at a constant velocity.
frustratingly the path-follow has no combination of settings which allows constant speed (that i can see)
adding a "speed" operator allows setting of specific speed, but then i have some strange behaviour.
if i change the length of the splines, the particles/packets bunch up or spread apart.
they are being emitted at a fixed rate-per-second, and have a fixed speed assigned, so surely their spacing should stay constant irrespective of the spline length?
its bugging me because as far as i understand it, my setup -should- work
i actually get more "correct" behaviour, disabling the speed operator and allowing the path-follow to accelerate the packets.... in this case, making the spline longer means more particles along the spline,and their spacing remains constant.. however the "accelerating" movement is not suitable for this project.
my ideal is a robust setup which will send packets, at a constant speed, evenly spaced, aligned along the path, on any path.. straight or bendy, animated length, shape, or angle..however this throws up loads of issues with particle orientation and speed changes, as spline is animated changing, and goes beyond my skills in tyflow.
-and yes, i did consider path-deform on a string of geometry "packets" , but its ungodly slow and some of the links will need to be very long... i was getting some huge filesizes and max was getting very flaky.
In the end id be happy with something that works on non-vertex animated straight splines of arbitrary length at least. (i need lots of scenes where splines are short/long, inbetween, and the look must be consistent.. The only essential is these "datalinks" must be capable of being linked to moving objects, and the packets remain on the line perfectly) .
ive attached a file with my setup... there are two splines, and some small spheres linked to the ends.
if you grab the yellow or purple spheres and move them, they will modify both splines, and you will see the packets bunching up or spacing apart.. this is the undesired behaviour.
tyflow dataline.rar
i need the packets to travel at a constant velocity.
frustratingly the path-follow has no combination of settings which allows constant speed (that i can see)
adding a "speed" operator allows setting of specific speed, but then i have some strange behaviour.
if i change the length of the splines, the particles/packets bunch up or spread apart.
they are being emitted at a fixed rate-per-second, and have a fixed speed assigned, so surely their spacing should stay constant irrespective of the spline length?
its bugging me because as far as i understand it, my setup -should- work
i actually get more "correct" behaviour, disabling the speed operator and allowing the path-follow to accelerate the packets.... in this case, making the spline longer means more particles along the spline,and their spacing remains constant.. however the "accelerating" movement is not suitable for this project.
my ideal is a robust setup which will send packets, at a constant speed, evenly spaced, aligned along the path, on any path.. straight or bendy, animated length, shape, or angle..however this throws up loads of issues with particle orientation and speed changes, as spline is animated changing, and goes beyond my skills in tyflow.
-and yes, i did consider path-deform on a string of geometry "packets" , but its ungodly slow and some of the links will need to be very long... i was getting some huge filesizes and max was getting very flaky.
In the end id be happy with something that works on non-vertex animated straight splines of arbitrary length at least. (i need lots of scenes where splines are short/long, inbetween, and the look must be consistent.. The only essential is these "datalinks" must be capable of being linked to moving objects, and the packets remain on the line perfectly) .
ive attached a file with my setup... there are two splines, and some small spheres linked to the ends.
if you grab the yellow or purple spheres and move them, they will modify both splines, and you will see the packets bunching up or spacing apart.. this is the undesired behaviour.
tyflow dataline.rar
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