This might sound like a really really stupid question but it recently came up in a conversation with another 3ds artist. I am doing a large scene - and have a couple of hundred objects. The scene has become very bulky and slow. I am trying to Optomize and always presumed that by collapsing the stack of Modifiers to Edit Poly would make the scene lighter and more manageable. The other 3ds artist said just the opposite that he leaves objects with all the modifiers intact as 3ds has more problems dealing with Polygons then a bunch of modifiers in the stack.
What has your experience been ?
Should I collapse the lot to Edit Poly ? or even better Edit Mesh ?
Thanks for your help.
What has your experience been ?
Should I collapse the lot to Edit Poly ? or even better Edit Mesh ?
Thanks for your help.
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