got a purchased (biped) rigged character who i need sitting in a moving car. he needs to be (basically) animated as car moves, with cam inside car.
i posed the character nicely, and linked the biped "center of gravity" to the car (i believe thats what they call the little diamond in the pelvis?)
i read this is the correct approach to link a biped to a moving vehicle.
i can grab that and move the character fine, but linked to vehicle, it does not move when vehicle is animated.
i then saw i had posed the character in "figure mode" which is meant for posing the biped before linking to skin. so maybe not the correct mode for animating a character.
turning this off lost the pose i had done (mostly, for some reason hands and one arm remained posed...) , but then the biped follows the animated car as required. .
so, i redid my inital pose with figure mode off. then hit play... character stays with car .. but.... poof! character returns to some half hearted t-pose like i did no posing at all.
any change in frame number and i lose the pose ive just done. tried adding a set-key on frame zero for all the bones, in the initial pose i want... move time slider, boink.. pose dissapears again.
I also lose the pose if i clone the character, on the copy, and the original. undo does not work to get pose back.
can somebody please tell me the correct biped mode for keyframing a character, and have it linked to a moving vehicle?
on a related note the character is at some wierd ass scale, totally at odds with the big scene i need him in. is there any way to actually scale a skinned biped? selecting the biped, or the biped and the skin, and scaling , messes everything up.. as does changing biped "height"
i posed the character nicely, and linked the biped "center of gravity" to the car (i believe thats what they call the little diamond in the pelvis?)
i read this is the correct approach to link a biped to a moving vehicle.
i can grab that and move the character fine, but linked to vehicle, it does not move when vehicle is animated.
i then saw i had posed the character in "figure mode" which is meant for posing the biped before linking to skin. so maybe not the correct mode for animating a character.
turning this off lost the pose i had done (mostly, for some reason hands and one arm remained posed...) , but then the biped follows the animated car as required. .
so, i redid my inital pose with figure mode off. then hit play... character stays with car .. but.... poof! character returns to some half hearted t-pose like i did no posing at all.
any change in frame number and i lose the pose ive just done. tried adding a set-key on frame zero for all the bones, in the initial pose i want... move time slider, boink.. pose dissapears again.
I also lose the pose if i clone the character, on the copy, and the original. undo does not work to get pose back.
can somebody please tell me the correct biped mode for keyframing a character, and have it linked to a moving vehicle?
on a related note the character is at some wierd ass scale, totally at odds with the big scene i need him in. is there any way to actually scale a skinned biped? selecting the biped, or the biped and the skin, and scaling , messes everything up.. as does changing biped "height"
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