Does anyone have a good solution for turning topo lines into meshes? I own the plugin Splineland, but that creates lumps and dips wherever there is a sudden change in slope, as well as occasional other inaccuracies. Thanks.
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Has anyone tested this Splineland from iCube R&D Group? It looks kind of interesting:
https://rendering.ru/splineland.html
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Originally posted by YoyoBoy View PostUpdate: I was just reminded of Max's Terrain Compound object. That combined with the new retopology modifier works great!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
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Originally posted by JuhaHo View PostHas anyone tested this Splineland from iCube R&D Group? It looks interesting:
https://rendering.ru/splineland.htmlBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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For me the interesting part would be ability to add roads to the terrain model. I have also used the Mega-fiers terrain plug-in.However it doesn't work well here north of latitude 60.
http://www.west-racing.com/mf/?page_id=2979
I know there's available our national land survey terrain models as ASCII grid format. However I don't know how to import those into 3DS Max.
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Isn't Cityscape capable to make terrain with roads? https://cgpress.org/archives/citysca...-released.html
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JuhaHo There is a viewer called ERDAS ER Viewer that will allow you to save out a high res tiff of terrain to use as displacement etc.
That came in very handy on a recent project as it deals with other survey formats too.
If you can access version 6 of Max then there is an import script on Scriptspot too.
Don't know how useful these may be but that seems to be the only available option, although ^Lele^ suggested in another post that it was simple to Maxscript this import
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I'm still using the old Populate:Terrain script from Marc Lorenz
https://github.com/mxdsa/populateTerrain (make sure to get the 1.87 version)
Outputs contour lines directly to quads, with resolution control.
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If you do use max compound terrain object and retopology, try using normalize spline modifier on the topo spline object first. Makes for a cleaner more organized resultmark f.
openrangeimaging.com
Max 2025.2 | Vray 6 update 2.1 | Win 10
Core i7 6950 | GeForce RTX 2060 | 64 G RAM
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