Im working on an animation of a vehicle with exposed suspension.. ive managed to rig the suspension, including axles, dampers and steering, using a load of dummies, and a combination of linking, parameter wiring and orientation constraints with a couple of lookat constraints in there too where unavoidable.
.. its all working quite nicely considering ive not really done much mechanical animation.
However now ive come to the steering rack. i need a linkage connecting the wheel hub to a sliding bar, which must remain constrained so it slides on a single axis.
i thought i might be able to do it with lookat constraints and linking with one axis enabled. however it (kinda obviously) didnt work... either not matching the motion properly, or giving the dreaded dependency loop.
here is an animatic showing my current result.
https://youtu.be/mgE_BWCNrLQ
as far as i understand it, i need to use ik or expressions for this kind of setup, but ive got zero experience with either. there was a tutorial on youtube using expressions but it was basically algebra and maths is "not my forte"
i tried following some vague suggestions using linked geometry as a chain of bones, and the HI solver, but ive no idea what im doing, and the best i got was worse than the lookat version.
anyone got a method i can follow which doesnt involve tons of maths? i need something robust which will allow the vehicle to be rolled over etc without nodelock issues.
.. its all working quite nicely considering ive not really done much mechanical animation.
However now ive come to the steering rack. i need a linkage connecting the wheel hub to a sliding bar, which must remain constrained so it slides on a single axis.
i thought i might be able to do it with lookat constraints and linking with one axis enabled. however it (kinda obviously) didnt work... either not matching the motion properly, or giving the dreaded dependency loop.
here is an animatic showing my current result.
https://youtu.be/mgE_BWCNrLQ
as far as i understand it, i need to use ik or expressions for this kind of setup, but ive got zero experience with either. there was a tutorial on youtube using expressions but it was basically algebra and maths is "not my forte"
i tried following some vague suggestions using linked geometry as a chain of bones, and the HI solver, but ive no idea what im doing, and the best i got was worse than the lookat version.
anyone got a method i can follow which doesnt involve tons of maths? i need something robust which will allow the vehicle to be rolled over etc without nodelock issues.
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