Hi,
The issue I seem to often have is that the bercontile doesn't respect its tiling position on different sides of the geometry, 2 of the 4 are correct but the othersides always jump. The 3x3m box has a uvw map (box).
I'm currently working on a housing project with 3 building blocks (instanced) but changing the mapping position for one shot and block screws up the other due to the different mapping. I can obviously manually fix it, but I'm just curious if I have a setting wrong or this is standard behaviour? It often comens up and rotating the mapping or choosing x/y/z doesn't matter.
I couldnt find anything on the forum or online, but I can't imagine I'm the only one that has run into this. Anyone know a fix?
Materialset up is a MultiTexture loaded into a BerconTile.
3dsmax 2021 / latest vray.
The issue I seem to often have is that the bercontile doesn't respect its tiling position on different sides of the geometry, 2 of the 4 are correct but the othersides always jump. The 3x3m box has a uvw map (box).
I'm currently working on a housing project with 3 building blocks (instanced) but changing the mapping position for one shot and block screws up the other due to the different mapping. I can obviously manually fix it, but I'm just curious if I have a setting wrong or this is standard behaviour? It often comens up and rotating the mapping or choosing x/y/z doesn't matter.
I couldnt find anything on the forum or online, but I can't imagine I'm the only one that has run into this. Anyone know a fix?
Materialset up is a MultiTexture loaded into a BerconTile.
3dsmax 2021 / latest vray.
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