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Bercon tile mapping question

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  • Bercon tile mapping question

    Hi,

    The issue I seem to often have is that the bercontile doesn't respect its tiling position on different sides of the geometry, 2 of the 4 are correct but the othersides always jump. The 3x3m box has a uvw map (box).

    I'm currently working on a housing project with 3 building blocks (instanced) but changing the mapping position for one shot and block screws up the other due to the different mapping. I can obviously manually fix it, but I'm just curious if I have a setting wrong or this is standard behaviour? It often comens up and rotating the mapping or choosing x/y/z doesn't matter.

    I couldnt find anything on the forum or online, but I can't imagine I'm the only one that has run into this. Anyone know a fix?

    Materialset up is a MultiTexture loaded into a BerconTile.
    3dsmax 2021 / latest vray.
    Last edited by dean_dmoo; 10-06-2022, 04:56 AM.

  • #2
    Do you have "Real-World Map Size" enabled for the uvw box ?

    Edit: instead of rotating the uvw box gizmo to align the direction of the tile vertically, try switching the Z angle degree within the bercom map transform. In this case 90 degrees
    Attached Files
    Last edited by rusteberg; 10-06-2022, 01:31 PM.

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    • #3
      Ah thanks rusteberg

      Rotating it in the bercon map fixes it! Don't have real world turned on either.

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